Guilded
Guilded
Guilded is a TTRPG that I have been working on. The ruleset revolves around an adventure path-type setting. Essentially, you should be able to bring infrastructure, characters, and items across multiple games without any problem.
Turbo G
Turbo G is a racing game by IFTRUE() Studios. The game is a balance of economy, speed, and boost! So get out there soaring at Mach speeds. In this studio, I functioned primarily as the physics and vehicle programmer. I was in charge of making sure the vehicle and game physics worked well with eachother.
Party Animals
Party Animals was a small Ren'Py project I did. Essentially, you are a nerd hosting your first-ever party. You have to balance the "vibes" with making sure you don't get the cops called on your house. Will you survive the night? Or more importantly, will you outdo DJ Mane?
Groovekeeper
Groovekeeper was a collaboration I did with PantherDev. In this project, I functioned as a sprite animator. I made and designed the second boss, Joelene, and made projectiles for her as well. It was a bit of a learning curve at first since most of my art is painterly and I love muted color schemes with highlights. So, going from that to neon pop with thick linework was a big adjustment for sure.