Box Mask Colors
Box Mask Colors
This box masked material is all about holding the user's hand a bit more than other box masks. Unlike most other materials, most attributes are tied to the box blueprint itself. Additionally, the colors mix with the use of linear interpolation so the colors projected get mixed onto objects whenever they overlap instead of just layering ontop of eachother. The model was provided generously by 3D Showdown on FAB, go check them out!
Morphing Material
This is a panner-focused material utilizing double-sided textures with an opacity mask. The material was a bit hard to do since it was my first time simulating randomness that updates in real time. Essentially, this brought me to encoding data into images, which sounds absolutely cursed, because it is. So, for the next version, I want to head into C++ to increase the optimization of the randomness.
Crystalized Material
This crystal material utilizes multiple panner masks in combination with world position offset to alter UVs in real time on different points in the material at different times.
Animated Foliage
In the stages of picking out a game idea with IFTRUE Studios, I had begun the creation of making minor assets to be used whenever we needed. The live foliage is one of those. Sadly, this didn't get used in the game since we went with a futuristic idea, but it still looks very good!